![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq-9fsXf9hTtvWqPFKM2kW1B9yYeSPWJlunx7iaaV_hJ1QfI4uTKXZMMglxhcIWy3MSj0kJL-iBEozubUILYriGi3goef9SGyoJwJvJ5Ihxxo1pPOK9zO_gKWTBeAEmloMeNwT2o0GckUI/s1600/333.gif)
擁有點陣究進;這型態跟舊有的進化版本有什麼不同呢?
以下為兩者之比較:
(新素材點陣虹雙球入手方法:http://www.padpadblog.com/2017/07/blog-post_57.html)
數值:
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
TYPE:
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
平衡TYPE可以裝置任何一種潛在殺覺醒
屬性:
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
所有點陣究進都是只有主屬性
點陣 Bartz 的是木
星數/COST:
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
點陣的 Bartz 是從6星舊型態的究進上去
星數多了一顆,COST也多了
隊長技能:
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
-最大火力方面,新的點陣型態比較高,雙隊長最大火力為49倍,舊型態的只有27.5625;不過,舊版本的HP有2.25倍加乘,點陣的沒有
-舊版本的是木 combo 平衡隊。新的也是木 combo隊,不過還多了木珠連消的部份
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
-兩者的最小冷卻回合數一樣
-兩者在轉珠部份是完全一樣:最左及最右縱列轉木。在正常的盤面,一開技,就能轉出10顆木珠
-副效果上,兩者是不同的。舊型態的是減1CD,而新的點陣究進則是解LOCK
~因此就算盤面上有LOCK珠,新的點陣究進是確定最左最右縱行轉木
~10顆珠子,也就確定有足夠的珠子能轉出 3x3
*點陣的覺醒技能是橫排向的,這樣縱行轉珠並不太配合;不過珠子還是確定的生成出來了
*這種兩縱行轉珠技能還是很不錯,如果不需要無效貫通時,也可以把此技能繼承在別的木寵身上
覺醒技能:
![2771i.png](https://vignette3.wikia.nocookie.net/pad/images/0/05/2771i.png/revision/latest/scale-to-width-down/40?cb=20160318161011&path-prefix=zh)
![二體攻撃](https://vignette1.wikia.nocookie.net/pad/images/5/50/AwokenSkill27.png/revision/latest?cb=20130912082332&path-prefix=zh)
![二體攻撃](https://vignette1.wikia.nocookie.net/pad/images/5/50/AwokenSkill27.png/revision/latest?cb=20130912082332&path-prefix=zh)
![轉珠時間延長](https://vignette2.wikia.nocookie.net/pad/images/f/fc/AwokenSkill19.png/revision/latest?cb=20130912082338&path-prefix=zh)
![封印耐性](https://vignette2.wikia.nocookie.net/pad/images/3/33/AwokenSkill28.png/revision/latest?cb=20140225120243&path-prefix=zh)
![封印耐性](https://vignette2.wikia.nocookie.net/pad/images/3/33/AwokenSkill28.png/revision/latest?cb=20140225120243&path-prefix=zh)
![二體攻撃](https://vignette1.wikia.nocookie.net/pad/images/5/50/AwokenSkill27.png/revision/latest?cb=20130912082332&path-prefix=zh)
![光傷害減輕](https://vignette1.wikia.nocookie.net/pad/images/4/40/AwokenSkill07.png/revision/latest?cb=20130912082430&path-prefix=zh)
![光傷害減輕](https://vignette1.wikia.nocookie.net/pad/images/4/40/AwokenSkill07.png/revision/latest?cb=20130912082430&path-prefix=zh)
![光傷害減輕](https://vignette1.wikia.nocookie.net/pad/images/4/40/AwokenSkill07.png/revision/latest?cb=20130912082430&path-prefix=zh)
![3817i.png](https://vignette1.wikia.nocookie.net/pad/images/6/68/3817i.png/revision/latest/scale-to-width-down/40?cb=20170718115205&path-prefix=zh)
![木屬性強化](https://vignette1.wikia.nocookie.net/pad/images/5/5f/AwokenSkill24.png/revision/latest?cb=20130912082312&path-prefix=zh)
![木屬性強化](https://vignette1.wikia.nocookie.net/pad/images/5/5f/AwokenSkill24.png/revision/latest?cb=20130912082312&path-prefix=zh)
![轉珠時間延長](https://vignette2.wikia.nocookie.net/pad/images/f/fc/AwokenSkill19.png/revision/latest?cb=20130912082338&path-prefix=zh)
![封印耐性](https://vignette2.wikia.nocookie.net/pad/images/3/33/AwokenSkill28.png/revision/latest?cb=20140225120243&path-prefix=zh)
![封印耐性](https://vignette2.wikia.nocookie.net/pad/images/3/33/AwokenSkill28.png/revision/latest?cb=20140225120243&path-prefix=zh)
![傷害無效貫通](https://vignette1.wikia.nocookie.net/pad/images/4/4c/AwokenSkill48.png/revision/latest?cb=20170714144357&path-prefix=zh)
-覺醒技能數量,舊的進化版是9,點陣是6
-兩者同樣的輔助向覺醒技能是一樣的:兩個封印耐性及操作時間延長
~可以增加隊伍組隊的靈活度
~如果用上劉備木宙斯這種欠缺封印耐性的隊伍,Bartz 能幫助玩家防封印
-然而兩者的輸出向覺醒技能則不相同
-舊版本是UUU,點陣的卻變為2個木屬性強化
-舊版的最後3個覺醒技能為光屬性輕減,3個加起來就是15%光屬性輕減
~木隊用上U輸出,又需要封印耐性,可以考慮舊版本
~不過一旦需要「傷害無效貫通」,就選擇點陣吧(目前木屬只有兩隻角隻擁有傷害無效貫通)
*傷害無效貫通為 3x3 正方消除,有傷害加倍及可無視傷害無效盾直接作出傷害
(實測效果:http://www.padpadblog.com/2017/07/blog-post_71.html)
*重點談點陣型態:
-木屬的「傷害無效貫通」寵(目前只有兩隻)
-有兩個封印耐性,如果隊長角色沒有封印耐性,這些2個封印耐性有助隊伍防封