鏖魔本體,曾經的大盤面隊長,現在???
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxLWWikNKwKNy56kAfCdyqpCmo6tQjg_nXKR-eibMtEhi4wKwchGvt_LfS5K_SRgDkSsU2RtTVz7blUNuBzprzUwFYBNdVwENwPRdxxwLqkX2fdLcPlliLxlv_i3qvUBwuuwgn1OTZlq0/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA%25281%2529.png)
大盤面隊長還在
隊長技能:大盤面;8 combo 傷害35%輕減、攻擊力 x 9;5屬同攻攻擊力及回復力 x 2、追加2 combo
-就算火力一直在提升,現在已經到達18倍
-可是耐久度就只有35%,基本上再也不能像以前一樣大流行
-玩法就只剩下當進場時的大盤面隊長,進場以後執行 leader change 戰術
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM32oDI-IQXCHyTp4BxIh-f8UFHZOvTJGoHN6ESSy3OfMv4GIvtOEpuKKEvTf9xBBUVDXDRypVmmI_bB8YHBoQA0OUSx5wcbvcDts_QIHsiYR8ApnTqU9ZafpV8kzWFxUrNCQqezpXEho/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA.png)
重點是固定重力
主動技能:強化全頁珠子+25%固定重力+單回龍及惡魔型寵物之攻擊力 x 5(29>24)
-鏖魔主要是給雜色隊使用,當個大盤面進場隊長
-然後呢?然後就是配合 skill charge(所以才是雜色隊),加快開技速度
-在大盤面底下,應該可以大概12~18回合就開技
-重力!還有增傷的爆發及強化全頁珠子
-在現環境,不單是無傷戰術,固定重力來處理有斬殺能力的敵角/極高血的角色是非常重要
-在大盤面底下,應該可以大概12~18回合就開技
-重力!還有增傷的爆發及強化全頁珠子
-在現環境,不單是無傷戰術,固定重力來處理有斬殺能力的敵角/極高血的角色是非常重要
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkq2iCzccNP7K-IUBa64TaeT89vuLR8a74SFLKIOM_iAB1264w2bmQptopNxFf_2BmC_i5qB9CaPgGdxbEA2e1HF-aoKF7wHev5Em-k3S_ft_CtrD7dz_bm7k9kheOc3iaKoi2jXet-AQ/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA%25282%2529.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF-BMYfp14xEd_clCtigfRBRaFWqMj1HpvWPYymkgv0zSNEdfAdbd6iSz4gkgoCR3hDxy0pUC4Xz7RT11WMTnTuhJGuHZN0eyWNZzYpxQ4ZtMXilV_-7VEAV44bi5EtA9Nn9VHLNHiXuE/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA%25283%2529.png)
多了1秒
-當鏖魔的主要職責定位成大盤面隊長+leader change 玩法+重力/爆發殺boss的時候‥‥‥
-一是需要SB,最多2+1SB真的不算太多,所以要把鏖魔放出來可能是需要 type 對應或拼屬性才會讓他出場
-雖然高血高攻擊力的優勢是有的,120級時數值:7685/4847/746
-但輸出覺醒是不是真的要用超覺醒的超 combo強化來讓他成為雙 combo強化 x 超 combo強化20倍的角色,而只剩下2SB呢?
-有 guard break,可在雜色隊作無視防禦力作輸出使用
-封印耐性及全防封齊全
-有2個操作時間延長+,在大盤面 leader change 玩法中,更為重要
-1個 skill charge,讓固定重力技能更快發動
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkaIBKHDa5Ew1pBx-dVO3WiLreOKQK662cLGGBLQjR6xho-oyfKPrawoHPdPb-gmj9RJimNAOCEh3-BozXzFrQ3hcErnu2BE2g6C4eexjWb-n8moqho3qx_wr6D9kYdOLMjuPmyhnMObQ/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA%25285%2529.png)
重力武裝!
主動技能:強化全頁珠子+25%固定重力+單回龍及惡魔型寵物之攻擊力 x 5(29>24)
-鏖魔第一武裝的主動技能跟本體一樣
-現在可以作怎樣的一個玩法呢?繼承,用重力來轟boss
-主要是配合宙斯hunter 的重力+破屬性吸收,一舉把魔門的boss轟至50%以下(如遇超根性即破)
-然後再配合5倍爆發殺敵
-不一定要雜色隊,不一定要大盤面,隨便一隊也能這樣
~好處是可以大幅度加快攻略速度
-至於覺醒技能,是全防封的U武裝
-暗闇耐性其實也可以讓他幫忙玩無傷戰術(不過只有1個很難),除非是欠赫拉蛋龍
-這一次多了的回復殺也就讓輸出的定位更廣
抗性+解封+固定傷害武裝
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNqc3Hrr4Yj2wmDKJ0zMQyjecXTvPQma3gLsHwzT2DIkXWp4S8An1LVaVEAVttPMCNL8WnpQTptwNw9CRNB8i_OHNGo6HTb3aaNzOOPnRiFmLBu4bikXGhdM03RCptNmGLVQE-bUVQ5sE/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA%25284%2529.png)
主動技能:解除所有封鎖及封覺醒狀態+對敵單體造成100萬點固定傷害 x 3 (10)
-這武裝的出場機會低
-始終全解的武裝很多
-另外射擊的強化‥‥‥用途有限
-這武裝的出場機會低
-始終全解的武裝很多
-另外射擊的強化‥‥‥用途有限
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXTWChymbHoi65alfLo4u39xsU90kgpzS3YM55WkbnNJAMbNeoziSwKTdT_JDM8WtQLrhM1k9pPNyGPndcdY2izO8jqm9WbwN9hRyBrzPHH9MsGcCCjMFAHhPV5d9W7SeU8HTUNQ26764/s0/Screenshot_2021-03-26+%25E3%2582%25AD%25E3%2583%25A3%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25BF%25E3%2583%25BC%25E9%2580%25B2%25E5%258C%2596%25E6%2583%2585%25E5%25A0%25B1%25EF%25BC%2586%25E8%2583%25BD%25E5%258A%259B%25E8%25AA%25BF%25E6%2595%25B4%25EF%25BC%2581%25EF%25BD%259C%25E3%2583%2591%25E3%2582%25BA%25E3%2583%25AB%25EF%25BC%2586%25E3%2583%2589%25E3%2583%25A9%25E3%2582%25B4%25E3%2583%25B3%25E3%2582%25BA%25286%2529.png)
-這次讓轉珠秒數多了0.5秒‥‥‥我覺得不吸引